Emperor Battle For Dune Mod ##TOP##
Download File ->>->>->> https://tiurll.com/2taZhf
Hey, I just posted a message in the modding forum, a day or so ago; and forgot to post it here. Its a shame this thread is nearly forgotten. This is a bit of a long one; its a list of things I would like to see from the developers. Especially, I am looking forward to a set of campaign scenarios, but for some reason, I am unsure the developers are interested in this. I would like to see some of the great ideas that others have; such as the Codex. First I would like to see an expansion pack (or patch) for dune2000; something with a new campaign. I know that they have been working on expansion packs, but there are some problems with the game, but perhaps you can cover some of this. Then I want to see the developers create a scenario for the Emperor campaign. This would not require much work on their part (just some kind of list of buildings and units and units), but I think it would be a good way to give a modded dune2000 a campaign. I would probably give the dune2000 scenario a campaign of its own, but this seems a bit silly. Then I would like to see the devs add some of the ideas I have here. Here is the list of things I would like to see in a new campaign:* Start at a bad time, and have to force your hand to save Harkonnen by all means (I would like to see a mission where you start the game in the middle of a rebellion, so you cant just go straight to the emperor, then get a special mission to rescue the Harkonnens. This mission should be a large mission, with many of the special events you find in the standard dune2000 campaigns. 827ec27edc